package packet;

import shared.Consts.Priorities;
import server.Lobby;

/**
 *
 * @author Joel Garboden
 */
public class StartGameReq extends Request
{
  /**
   *
   */
  public StartGameReq()
  {
    this.priority = Priorities.TURN_UPDATE;
  }

  @Override
  public boolean lobbyRequest(Lobby lobby)
  {
    lobby.startGameCmd(lobby.lobbyList);
    return true;
  }

  @Override
  public String toString()
  {
    return "StartGameRequest";
  }
}
